Entertainment games for schoolchildren. An entertaining event for younger students "button kaleidoscope"

NONSENSE
Two players, secretly from other players, agree on a topic on which they will communicate. non-verbal means. They start a conversation. Eyewitnesses, guessing what in question, join the conversation. When everyone is involved in the game, they begin to find out the subject of communication from the last person who connected - who understood the topic of the conversation and what information he transmitted himself.

WALKED ON THE STREET
All players are assigned numbers. No. 1 starts: “Walking down the street 4 crocodile”, No. 4 answers: “Why 4?, No. 1: “How much?”, No. 4: “A 8”. ", No. 4: "How much?", No. 8: "A 5!"

GROUPED BANANA
Children sit in a circle. Everyone has something hidden under their shirt. One of the children is trying to guess by touch what is there. The game becomes more interesting if the rule applies: do not immediately name the guessed objects, but feel everything that is hidden and only then name what is hidden from someone.
played out.

BEARD.
Representatives from the teams or their captains are called. The facilitator invites them in turn to start telling the first line of the joke. If one of those present in the hall can continue the joke, a "beard" is attached to the player. Whoever has the fewest wins.

GOOD MOOD.
Starting from the neighbor, on the right, we say a compliment along the chain, always with a smile, and especially cheerful ones can make attractive faces.

GAMES FOR REVEALING THE LEADER.
To do this, the guys are divided into two or three teams equal in number of participants. Each team chooses a name for itself. The leader offers conditions: "Now the commands will be executed after I command" Start! "The team that completes the task faster and more accurately will be considered the winner." In this way, you will create a spirit of competition, which is very important for the guys.
So, the first task. Now each team should say a single word in unison. "Begin!"
In order to complete this task, it is necessary for all team members to agree somehow. It is these functions that a person striving for leadership takes on.
Second task. Here it is necessary that half the team quickly get up without agreeing on anything. "Begin!"
Third task. Now all teams are flying to spaceship to Mars, but in order to fly, we need to organize crews as quickly as possible. The crew includes: captain, navigator, passengers and "hare". So who's faster?!
Usually, the leader again takes on the functions of the organizer, but the distribution of roles often occurs in such a way that the leader chooses the role of a "hare" for himself. This can be explained by his desire to transfer the responsibility of the commander to the shoulders of someone else.
Task four. We flew to Mars and we need to somehow accommodate in a Martian hotel, and there is only a triple room, two double rooms and one single room. You need to distribute as quickly as possible who will live in which room. "Begin!"
After playing this game, you can see the presence and composition of microgroups in your team. Single rooms usually go to either hidden, unidentified leaders or "outcasts".
The proposed number of rooms and rooms in them is made for a team consisting of 8 participants. If there are more or fewer participants in the team, then make up the number of rooms and rooms yourself, but with the condition that there are triples, doubles and one single.

CLOWN.
To conduct this game, you need to split into 2-3 teams and prepare 2-3 boxes of matches. More precisely, not the whole box is needed, but only its upper part. The inner, retractable part, together with the matches, can be set aside.
In order to start the game, all teams line up in a column, the first person puts the box on his nose. The essence of the game is to pass this box from nose to nose as quickly as possible to all members of your team, while hands should be behind your back. If someone's boxes fell, the team starts the procedure again.
Accordingly, the winning team is the one that completes the transmission of the box faster.
There will be no lack of laughter in this game!

APPLE.
This game again involves the transfer of an item by two or more teams. This object will be an apple, and you will need to hold it, holding it between your chin and neck. Hands behind your back, so ... Let's start!
If you don't have an apple on hand, you might as well use an orange or a tennis ball.

SANDAL.
For this game, you need to organize at least three teams. Teams line up in columns located on the same line, having previously taken off their shoes. After the teams line up, the counselor collects all the children's shoes, dumps them in a pile and mixes them up. The leaders are given instructions: "This is a small fun relay race. Now, in turn, each of the participants must run up to this pile, put on their shoes and run to their team in shoes, passing the baton to the next one. Those who know how to put on shoes quickly win!"

TOUCAN.
Toucan is a fish that fishermen often dry by stringing on long ropes. Now we, like a toucan, will "string" on a long, about 15 m long rope, at one end of which a pine cone is tied. All members of the team must pass this bump through all the clothes from top to bottom, passing the bump to each other in turn. Naturally, the winning team is the one whose last member is the first of all the teams to pull out a pine cone with fifteen meters of rope tied to it from the trouser leg.

SNOWBALL.
This game is best played on the "light of acquaintance", when the guys are sitting in a large close circle. The leader must start the game by saying his name. The one sitting to his left should call the name of the leader and his own. The next one further clockwise will have to name the two previous names, his own, and so on in a circle. Again, the counselor should finish, calling the whole detachment by name. The task is difficult, but real and feasible. Try it - success is guaranteed.

MATHEMATICS.
Children sit in a circle. The counselor gives the task: "Let's start counting in a circle. The one who has a number that is a multiple of three says his name instead of a number."
This game can be used to develop memory and attention. Play around and you will see that this is true.

ROPE.
To play this game, take a rope and tie its ends so that a ring is formed. (The length of the rope depends on the number of children participating in the game.)
The guys stand in a circle and take the rope with both hands, which is inside the circle. Assignment: "Now everyone needs to close their eyes and, without opening their eyes, without letting go of the rope, build a triangle." First, there is a pause and complete inactivity of the guys, then one of the participants offers some kind of solution: for example, to pay off and then build a triangle by serial numbers, and then directs the actions.

CARABAS.
The next similar game will be the game "Karabas". To conduct the game, children are seated in a circle, a counselor sits with them, who offers the conditions for the game: “Guys, you all know the tale of Pinocchio and remember the bearded Karabas-Barabas, who had a theater. Now you are all dolls. I will say the word "KA-RA-BAS" and I will show a certain number of fingers on outstretched hands. And you will have to, without agreeing, get up from the chairs, and as many people as I show my fingers. This game develops attention and speed of reaction. "
This game test requires the participation of two counselors. The task of one is to conduct the game, the second is to carefully observe the behavior of the guys.
Most often, more sociable, striving for leadership guys get up. Those who get up later, at the end of the game, are less determined. There are those who first get up and then sit down. They make up the "happy" group. The group of the detachment that does not stand up at all is non-initiative.
It is recommended to repeat the game 4-5 times.

The practice of this game shows that usually these functions are taken over by the leaders.
The game can be continued, complicating the task, and invite the guys to build a square, a star, a hexagon.

LARGE FAMILY PHOTO.
This game is best played during the organizational period to identify the leader, as well as in the middle of the shift, and used as visual material in your team.
It is proposed that the guys imagine that they are all a big family and everyone needs to be photographed together for a family album. You must select a "photographer". He should arrange the whole family for photographing. The "grandfather" is chosen first from the family; he can also participate in the arrangement of the members of the "family". No more settings are given for children, they must decide for themselves who to be and where to stand. And you wait and watch this entertaining picture. The role of "photographer" and "grandfather" is usually taken by guys striving for leadership. But, however, elements of leadership and other "family members" are not excluded. It will be very interesting for you to observe the distribution of roles, activity-passivity in choosing a location.
This game, played in the middle of the shift, can open up new leaders for you and reveal the like-dislike system in groups. After the distribution of roles and arrangement of "family members", the "photographer" counts up to three. On the count of "three!" everyone together and very loudly shout "cheese" and make a simultaneous clap of their hands.

RELAY IN THE BUS.
Pass a cardboard box with a pencil down each row, and each participant must write a four to five letter word on the cardboard thrown down his row. The calculation takes into account the number of letters and time.

WHAT I SAW.
This game is about attention. In it, the guys must count the number of illogical judgments in the poem that the counselor will read:
I saw a lake on fire
A dog in trousers on a horse
On the house a hat instead of a roof,
Cats that are caught by mice.
I saw a duck and a fox
That a plow plows a meadow in the forest,
Like a teddy bear measured shoes
And like a fool he believed everything.
(S.Ya. Marshak)

Or:
Because of the forest, because of the mountains
Grandpa Yegor was driving.
He is piebald on a cart,
On an oak horse
He is girded with a club,
Leaning on the sash
Boots for stirrup,
Jacket on bare feet.

Or:
The village was passing by a peasant,
And from under the dog the gate barks,
The horse grabbed the whip
Whipping a man
black cow
He leads the girl by the horns.
(K.S. Stanislavsky)

CHRYCHALKA "PETKI - VASKI".
The counselor plays the role of a leader, and the guys are divided into two teams: one - "Petka", the other - "Vaska". Further, all together on the motive of "Smuglyanka":
On a sunny meadow
There is a green house.
And on the porch of the house

A cheerful gnome is sitting.
Further, the counselor shouts: "What is your name, gnome?" and points to one of the teams, which answers with a tongue twister as loudly as possible.
"Pets":
Pe-e-tka! I have a shirt in glue-e-tku!
I came to you, de-e-tki,
To eat candy-e-tku!
"Vaska":
Wow! I have pants in the go-o-shku!
I came from a fairy tale
Because I'm good!
All this is carried out several times, the counselor points to one or the other team, and at the end of the game - to both teams at once, and one of them must shout over the other.

CHRYCHALKA "ABROAD".
These chants have a large number of options. Their peculiarity is that they mean absolutely nothing and thus like children.
"Ricesiki"
It's very simple: the children repeat after the leader who sings:
Ooo!
Calabamba la-oh!
Osiki-risrsiki-risosiki-risbamba!
Oh, I eat bananas!
"Balami"
After each line sung by the counselor, the children shout: "Hey!".
Bala-bala-mi - hey!
Chika-chika-chi - hey!
Chi-hey!
Chi-hey!
Chick-chirp-chick-hey!
Together with the guys, you can come up with your own squad chant, under which, for example, you will get together.

NAME YOU.
Everyone stands in a circle with their arms outstretched in front of them. The starter of the game throws the ball through the center of the circle to one of the participants and at the same time calls his name. After the throw, he lowers his arms. After the ball goes around everyone, and everyone lowers their hands, the game begins in the second round. Each of the participants throws the ball to the person to whom he threw it for the first time, and again calls his name.
The third round of this game is somewhat modified. Again, everyone stands in a circle with outstretched arms, but now the participant who threw the ball must say his name, the one who caught the ball does the same, etc.
After conducting this game (it takes 10-15 minutes to conduct it), it is quite possible to remember up to 20 names.

COMPETITION OF FANS.
Acting Competition
Picture:
fans of the team that loses the decisive match.

team fans arguing among themselves in the stands.

COMPETITION
From the name VALENTINA, make new names. Time for the contest is 1 minute. Spectators are also divided into two teams, and when the contestants run out of their names, they help with their own.

RIFM COMPETITION.
A word is spoken from the audience, the player must quickly come up with a rhyme.

fans of the winning team.

SAILOR.
The interior of the bus is divided into two teams. "A competition is announced for the best crew of a ship. For this we need to know a lot of songs. Which team will sing them the most, that one will be the winner! But the main thing is that the song should contain words about the sea, sailors, sea ships." This game is very variable and its conditions depend on your imagination. These may be songs about Moscow, there may be songs in which there are numbers: "a million, a million, a million scarlet roses"; "... the girl from apartment 45"; "... once a word, two words ..."
A more difficult version of this game would be a Q&A game, where the team takes turns taking a question from one song and an answer from another.
"What are you standing, swinging? .."
"... Shakes, shakes the wave of the sea."
It is possible that one team asks a question in song form, and the second, again, chooses an answer from the text of a hundred songs.

COMPETITION TRAP.
The competition is held without announcement immediately after the release of the teams. A girl passes in front of the teams and, as if by chance, drops her handkerchief (approximately in the middle between the teams). The team that guesses to pick up the handkerchief and politely returns it to the girl wins. After that, it is announced that this was the first competition.

DRAWING THE ROPE.
Teams pull a rope with a central ribbon. The team wins, pulls the rivals to its own half (to determine the half in the middle of the room, a line is drawn with chalk on the floor).

COMPETITION "CHAIN".
Very quickly name food items that are often used in everyday life along the chain. Other thread topics are possible.

COMPLIMENT CONTEST.
A girl is invited to the middle of the hall. The teams alternately compliment the girl without repeating themselves. The team with the most compliments wins.

PARTS COMPETITION.
In one minute, compose a ditty with your name and sing it.

ARTISTIC.
Stage the fairy tale "Ryaba the Hen" if she:
1) comedy
2) melodrama

TWINS.
Two people per team. Hugging each other by the waist, with your free hands, you must first untie and remove the laces from the shoes, and then, on command, lace them up and tie a bow

"Catch the Sparrow".
Children become in a circle, choose "sparrow", "cat". "Sparrow" in the circle, "cat" - behind the circle. She tries to run into the circle, to catch the "sparrow". Children are not allowed

"TAKE THE HOUSE".
Children are divided into pairs, hold hands - these are houses. A group of children are birds, there are more of them than houses. The birds are flying. "It's raining", the birds occupy the houses. Those who do not have enough houses are eliminated from the game, and then they change with children - "houses".

"SPAROW, CHIP!"

One child sits on a chair, with his back to the children. The presenter chooses a "sparrow", who comes up behind the sitting one, puts his hands on his shoulders. He says: "Sparrow, chirp!" "Sparrow" chirps: "Chick-tweet!" The person sitting guesses who it is.

"Visiting the Queen of the Game"
dance and entertainment program

A game:
Hello friends!
I welcome you as my guest. We will have fun, play, dance.
We just don't care about all the bored people. After all, I am the Queen of the Game!
Because they just won't.
Today we have an unusual and new program.
Have fun, relax and take part in everything that you will see now.

And for that, I need your arms and legs.
Clap, stomp, whistle, dance, squat - in general, express your emotions.

1. Dance - game "Forward 4 steps"
The dance game is simple and unpretentious, its essence is that the melody from the slow speeds up every time. We dance in a circle, holding hands.
Forward 4 steps, back 4 steps (repeat 2 times)
Everyone clapped their hands
Everyone stomped their feet
And they circled.

Guys, can we go a little faster? (And we repeat everything over again)

(Loud sobs and terrifying roars are heard backstage)
Aaa-aa-aa, I don’t want to, I won’t, I’m bored, I’ll leave you, I’ll run away to another kingdom-state.

A game:
What else is this?
(Walks around the hall, looking around, then moves back, not seeing Princess Nesmeyana.)

Nesmeyana (a modernly dressed girl), looking around in fright, also moves with her back to the Game. Collision.

Together:
Who are you?

A game:
I'm game. Don't you know who was screaming and crying so heart-rendingly here?

Nesmeyana:
It was me crying. And my name is Princess Nesmennaya.

A game:
What kind of princess are you? Ordinary girl. And if you're in a bad mood, then let's play with us. You'll see how fun it will be.

Nesmeyana: (proudly)
I don't like it! And I am a real princess, albeit a modern one!
And here is my first order! (points to the inscriptions hung around the hall)
"Do not shout!
Keep quiet!
Don't stomp!
Don't sing!
Don't dance!

Game: (whispers)
What to do?
Though the princess is harmful, but the girl is real. It's a pity for her. We'll have to amuse her whims. Guys, let's show how we can play.
(loudly) Nesmeyana, but can you play?

Nesmeyana: (thinking favorably)
Play!

2. "Kapitoshka".
We inflate small into which we pour some water. While the music is playing, the guys are thrown with these caps in a circle. Whoever drops the capitol sits inside the circle. At the end of the "punished" perform a phantom of the princess or the leader.

Nesmeyana:
Bad game. Boring. Only small children play such games, and I am already big, (crying again)

Nesmeyana: (to the guys)
Yes, it didn't work the first time. And something I no longer want to indulge her whims and stupid orders.
(Nesmeyane)
Don't dance! Yes, how is it possible!
(approaches and removes the preposition “not” from the inscription)
Here! Another thing! What is written, then do it! Dance!
And if you want, continue to miss.

3. If a friend came to you ...
To the well-known motive "If you like it, then do it ...".
Movements:

shaking hands with each other in a circle,

greet, shaking palm on palm,
greet noses like in Africa
etc. according to your imagination.
Let's sing:
If a friend came to you, then do this (show the movement) - 2p.
If a friend comes to you, it's very good!
If a friend came to you, then do this (show movement)

On a win we say:
After all, when a friend comes to you, it's great! Smile at him - like this (Show) and hug him tightly! (hugs)

Nesmeyana: (sings the finished melody and dances)
Still a bad dance. I won't be friends with you!

A game:
Don't be friends! And we will play, and ... (approaches and removes the pretext "not" from the inscription "do not shout")
Now let's check which of you is louder:

screaming,
whistle,

stomping,
clapping,

laughs.

squeals

At my command, the boys do everything first, then the girls.

4. Who is louder

A game:
And we will make noise too! (removes another pretext from the inscription "Do not make noise")
Now we will line up with a snake: one team of girls, the other team of boys. To the music, making dance moves, we will pass under the bar, which will fall lower and lower. Let's see who is the most flexible and agile.

5. Pass under the bar.

Nesmeyana:
It is not royal business to stand aside. I also know one game. It's called "Pass the Item"

6. Pass the item
While the music is playing, we pass the object, the music stops abruptly and the one whose object sits in the inner circle

A game:
Nesmeyana, what to do with the guys who are standing in a circle?

Nesmeyana:
Like what? Cut off their heads! Yes, I joked. They will now dance the “dance of little ducklings”, but not standing, but sitting. The guys will help them.

7. Dancing little ducklings

Nesmeyana:
I myself did not notice how much fun and funny I felt. And let's dance some more. I think I will succeed, because every modern girl should be able to dance, even if she is a princess!

8. Disco

You can beautifully complete the holiday by launching flying sky lanterns into the sky. You can buy them in our ! Send a real symbol of love, friendship and hope into the sky - a sky lantern!

The scenario of the light "Dating" in the summer camp

Scenario of a spark that takes place during the organizational period in the camp

The purpose of the first light is to get to know each other better. The most important thing here is to create an atmosphere of trust, on the first evening it is good to establish a future tradition: not everyone spends the evening on their own, but all together. The sincere tone of the conversation, songs, and legends will help in this. The first night of camp is easy, because friendships that don't form push kids to pay close attention to everything you say and do. But at the same time, it is difficult, because the children are divided and internally clamped.

Usually, at the first light, the leader talks about the traditions of the camp, about its history, about what awaits the guys in the new shift (the story should be relaxed, informal, personal-colored; it’s good if it contains some memories, jokes, legends) , sings evening songs, offers to play a few games to relieve stress, or asks the guys to talk about their lives, interests and hobbies. The counselor draws attention to the fact that the boys and girls sit alternately, so that the seats are comfortable for everyone and that everyone can be seen by the whole detachment. Leaders should not sit side by side so that the children's attention is not focused on one side of the circle. It is better if they "break" the circle into equal parts. It’s good if the counselor or the guys from the ship’s crew know how to play the guitar or know good songs, the guitar and the right to sing are passed around (it’s good when the song arises by itself, for example, the counselor can sing some songs based on the context of the general conversation). Undoubtedly, it depends on how and what the counselor says whether the first intimate conversation will turn out, whether the guys want to “open up” to people who are still completely strangers to them. The counselor, of course, should have a lot of "blanks" for the evening light. Fully finished script it can’t be here, and the plots of the light vary depending on the general mood and conversation. The most important thing is to "bring" the guys to a casual conversation.

In order not to reduce the dating evening to “pulling” information from children, you should use the following forms work.

Starfall

Stars with questions are prepared in advance. The first counselor invites the children to close their eyes and imagine that there is a starfall in the sky, at this time the second counselor lays out one star in front of each child. Children open their eyes, take their stars and take turns answering the questions. If someone wants to answer a question that is not their own, let them express their opinion. Questions might be:

What does the word "friend" mean to you?

Where do you see yourself in twenty years?

What is your main goal in life?

What is your character?

What is your favorite subject at school?

Do you have a lot of friends?

Do you quarrel with your parents and why?

What is your favorite song?

What qualities do you value most in a person?

What do you like to do in free time?

Do you often quarrel?

Can you draw?

What games do you like to play?

What people do you consider your best friends?

What do you love the most?

Who would you like to be like?

What is the scariest thing in your life?

What is perfect rest for you?

Is it easy to piss you off?

Are you a happy person? Why?

Are you confident?

Are you a sociable person?

What can make you happy?

Can you cry easily?

Do you soon forget if you offended someone?

Can you empathize with people?

Do you have restlessness in your heart? Because of which?

Are you afraid of the dark?

What dreams do you have most often?

How do you understand the expression "feel in seventh heaven"?

Do you like performing on stage?

What would you like to learn?

Do you believe in horoscopes?

What is grief for you?

What is your favorite sport?

Would you like to fly like a bird?

Do you like looking at the night sky?

What could you not do without in life?

Do you agree with the expression that everything in life should be tried?

Are you quick to forgive people who hurt you?

Do you believe in love at first sight?

Are you a lucky person?

Do you prefer giving gifts or receiving?

Which is better - being strong or being smart?

What is better to have - a hundred rubles or a hundred friends?

Do you have a favorite holiday?

Do you believe in miracles?

If you had a magic wand, what three wishes would you make?

What do you like more - day or night?

Your cherished dream?

Unfinished offer

This technique is also called "unfinished thesis". To add a thesis means to express a well-defined judgment and indicate one's attitude to the subject of speech. The organization scheme of the conversation is not much different from the previous one. The difference is that instead of answering the question, the child is asked to continue the unfinished sentence. Best Option the methodology being carried out - when the phrase is printed on the card for each participant, and he finishes this phrase on the card. But if it is technically difficult to provide, then the initial words of the thesis are pronounced aloud, and the children immediately rush to write down the end of the thesis.

Example of unfinished sentences:

I always wanted)...

If everyone is against me, then...

The future seems to me...

I know it's stupid, but I'm afraid...

Always in a good team...

I communicate best with...

I would do anything to forget...

I think I'm capable enough to...

Hope for...

I don't like people who...

My biggest mistake was...

The day will come when...

When I start to get unlucky, I...

What I would like most in life...

When I'm old...

When I'm in a bad mood, I...

Having fun means...

It especially annoys me when...

A good life- This...

When I see my friend doing a bad deed...

Forms of an unfinished thesis can be very diverse.

Working in children's health camps, you should use the situation of summer holidays. Here is a variant of the contents of the "Unfinished Sentence" methodology, adapted to the conditions of the camp shift.

1. What I dislike most about camp...

2. Compared to others, our squad...

3. Sometimes I'm afraid...

4. Most of all I like ...

5. In my opinion, the best counselor is that ...

6. Many guys from our squad...

7. When someone yells at me...

8. In the future, I want to...

9. There is nothing worse for me...

10. I would be in the place of our counselors ...

11. I really don't like it when girls (guys) ...

12. In my opinion, the worst thing is when the counselor ...

13. I would like to learn ...

14. I appreciate in people such qualities as ...

It's me!

The counselor loudly asks a question, and the child who refers him to himself answers: “It's me!” The counselor asks both serious and funny questions, for example:

Who woke up first in the room today?

Who loves dogs?

Who was born in the year of the dragon?

tell me about yourself

By tradition, everyone talks about himself, about what he likes to do, what kind of people he likes, what he expects from this shift. The sequence of conversation is observed with the help of a symbol - a pen, a coal from a fire from the last shift (or from last summer), etc. The leader starts talking about himself first: talking about himself, he gives a story outline (name, what he does, hobbies, dear people and relationships with people), then the symbol is passed in a circle, and the child continues the story, then the children's stories go in a circle. Approximately every 10-15 minutes the counselor pauses for evening songs, poems. The light ends with the words of the second counselor, who draws an optimistic perspective for this shift, all together they sing a common song.

Loves, knows, knows, hopes

The guys for 5 minutes talk about themselves in following paragraphs:

I love...;

I can...;

I know...;

I hope...etc.

The counselor ends the conversation, saying that he hopes that the shift will go well, that the guys will still learn a lot of interesting things about each other, that everyone will make new friends, etc.

Chronicle of the detachment

Children, together with the counselors, become an eagle circle. One of the counselors greets the children, tells about the camp, about its laws, about the camp legend. After that, the second leader lights a large candle and explains that this is the symbol of the detachment, and now this candle will be lit on each light. The counselor begins to talk about himself (name, age, hobby ...), thereby setting the algorithm by which the children will continue to talk about themselves. After the story, the counselor writes his name on a wooden candle stand and passes it on. Children do the same, as if inscribing themselves in the squad. At the end, the candle goes to the second counselor, who, having told about himself, invites each child to make his own candle like a common one, only smaller. Children make candles and write their names on them.

You can decorate candles with improvised materials. These candles will be kept by the children until the end of the shift. Subsequently, it will be possible to do the following on each light: the first leader lights his candle from the detachment candle, the next child lights his candle from the candle of this leader, so the fire is transmitted in a circle.

You can finish the light with a quiet speech - a poem that you will say every evening at the collection of the ship. For example, like this:

The day has died down, and embraced by the night

The camp is calling us to sleep.

Good night to you girls.

(Boys speak.)

Good night to you guys.

(Girls speak.)

Good night to you, our counselors,

(Only children speak.)

Tomorrow we are on the road again.

We are guys nothing, we are guys - "Vo!",

May we be lucky tomorrow, no matter what!

Good night!

And after that, you can safely leave the spark and already in the building to conduct a daily reflection.

Goals and objectives:

Development of intellectual and communicative abilities of younger schoolchildren, rallying the class team, activation cultural leisure Guys;

Raising respect for Russian folk customs, traditions and national folklore.

The teacher prepares children in advance for the roles: Zateinikov, Master and Mistress, Well Done and Maiden. If possible, it is better for the children to prepare Russian folk costumes or some elements of Russian national costumes. It is also necessary to prepare audio recordings of cheerful music, invite an accordion player. To encourage the children to prepare symbolic souvenirs, such as bagels and sweets. If possible, festively decorate the classroom with elements of the Russian upper room. You can make an exhibition of paintings, drawings or crafts of Russian folk art.

On Classroom hour invite representatives of the parent committee of the class.

Description of class

Entertainers come out.

1st entertainer:

Oh, how fun, friends,

With jokes and fun!

We are guys anywhere

If only not idleness!

I'm a merry fellow

I know a lot of games.

Who will leave now

With us on the road?

2nd entertainer:

We are entertainers together

We know many stories.

Together we will sing songs

Let's play games.

Don't be bored, don't be lazy

Gather on the road,

Have fun, be brave, friends!

We can't be bored now!

1st entertainer:

Nothing to hesitate, it's time!

The game starts.

The first contest is starting

And we invite you to riddles.

Competitive game situation "Funny riddles"

Teacher: Guys, I hope you have already guessed that today's class hour is unusual. Our guests are fun entertainers. All today's competitive and entertainment program will consist of jokes and riddles, contests and games, Russian folk rhymes and fun.

Well, let's not waste time and go to the first game situation, to which we were invited by cheerful entertainers - "Funny Riddles".

The essence of our first competition is to quickly answer riddle questions. The questions are easy, so you need to answer quickly. Whoever gives the most correct answers wins.

A musical instrument that is beaten with sticks. (Drum)

What do you like to get for the holidays? (Present)

What is the electrical wire sometimes called? (Cord)

Autumn zodiac sign that looks like girls? (Virgo)

Part of the day during which you can play? (Day)

A type of melee weapon that robbers love to brandish. (Saber)

The main character of the book "The Wizard of the Emerald City". (Ellie)

What is class noise sometimes called? (Gaumont)

A storage place for edged weapons, from which they must be pulled out before the battle. (Sheath)

What does a philatelist collect? (Stamps)

What drink is made from mare's milk? (Kumiss)

What is the name of the vine branch? (Vine)

What does the fisherman bring home? (Catch)

Favorite children's treat in a bright wrapper and a planet in the solar system. (Mars)

A breed of dog characterized by great strength and an "ugly" appearance. (Bulldog)

It should always be in the first aid kit to bandage the wound. (Bandage)

The lower part of the dress, which is indecent to lift up. (hem)

What is another name for a miracle? (Wonder)

What were the names of Snow White's closest friends? (Gnomes)

What do sunbathers need besides the sea and the sun? (Beach)

In which country do women wear saris and love musical films? (India)

What are the dirty people afraid of? (Soap)

. "The tale is a lie, but in it ..."? (Hint)

The teacher and entertainers sum up the results and encourage the winners.

Game situation "Good reason"

Teacher: And we offer this game to remember and play at home with parents or friends.

Conditions for the comic family game "Good Reason":

1. 2 envelopes (or bags) are prepared in advance. The first contains cards with options for various actions, the second contains a list of reasons why these actions were not performed.

2. The participant pulls out a card from the first envelope and says: “I don’t ...” - then reads out the action. Then he pulls out a card from the second envelope and reads out the reason: "Because ..." (A variant of the game is possible, where one student reads "actions", and the other reads "reason".)

Actions:

Washed the dishes.

I called my neighbor (neighbor) at the school desk.

Congratulated a friend on his birthday.

Bought groceries.

Won the lottery.

I paid for the apartment.

Built a house.

Sitting at home on weekends and holidays.

Received an award.

Feed my mom and dad.

Wrote a letter.

I gave a debt to a neighbor.

Causes:

I don't like to work.

It was not with anyone.

I love hiking.

Enthusiasm faded.

There was no cold water.

Mom (dad) interfered.

Wanted to do damage.

They stole money from the safe.

Unlucky in life.

The fortuneteller told me never to do this.

There was a good mood.

I felt bad.

I wanted to please myself.

1st entertainer:

Here's to our fun hour,

Our folklore will come now.

In the old days he will send you

It will make you remember a lot:

Sayings, jokes,

Russian fairy tales and jokes.

2nd entertainer:

Open wide the doors

We invite you to have fun!

Folklore comic situation "Russian gatherings"

Enter Mistress and Boss in Russian folk costumes. Host: Sit comfortably.

Don't rush, get together.

Folklore invites you

To the old Russian courtyard!

Mistress:

And the guests and all the guys

We invite you to the ceremony.

How long ago our ancestors

Gathered gatherings.

This is what happened in Rus'.

They ate kalachi with a joke.

2nd entertainer:

In Rus', all our ancestors,

To pass the evening

Gathered gatherings

Play and chat.

1st entertainer:

people look

And show yourself.

lead round dances,

To sing clumsy songs,

Cheerful nursery rhymes-fables to say,

Cunning riddles to guess.

Master and Mistress step forward.

Master:

Our old chest

Full of mysteries

Short and long.

Mistress: Who will show the mind, ingenuity?

Master: Don't languish, read the riddle!

Mistress: He walks in the hallway, but does not go to the hut. (Door)

little black dog,

Turned over, lies down.

Doesn't bark, doesn't bite

But he won't let me into the house. (Lock)

Master:

On the street with a pillar, and in the hut - with a tablecloth. (Smoke)

And lumpy

And nostril

And soft and brittle

And all the sweeter. (Bread)

Born in water

And he is afraid of water. (Salt)

White as snow

In honor of everyone

Got in the mouth -

There he disappeared. (Sugar)

1st entertainer: For modern children, counting rhymes are part of the game. Back in the day, counting rhymes weren't a game.

2nd entertainer: People in ancient times believed in numbers. For example, the number "3" was for many nations a symbol of fullness, a lucky number. Three has become a favorite number in fairy tales: "Three little pigs", "Three heroes", "Three bears". Only for the third time Ivan - the peasant's son - jumped on his horse to the window of the princess and kissed her!

1st entertainer: The rhyme sometimes deliberately distorted the score:

One - azi, two - dvazi, three - trizi,

Five - heels, six - armor,

Seven is noise, eight is room.

In such an account, in ancient times, the players seemed to want to hide from the evil forces preparations for a common cause: hunting, working in the field, a military campaign.

2nd entertainer: Over time, the serious meaning of the counting game disappeared, and the counting rhymes became funny rhymes. From childhood, we all remember different counting rhymes, with the help of which we chose who to drive when we played hide and seek or hide and seek.

1st entertainer: And let's use this fun game now and choose with the help of counting rhymes those who will participate in the next competition!

One two three four -

The flies lived in the apartment.

And a friend came to them -

The cross is a large spider.

Five, six, seven, eight

We'll ask the spider out.

Do not come to us glutton.

Come on... drive!

Hunters in the cave

Get hooked on the fire

And remembered how the beast

They were driven into a trap.

Trunk - one, tusk - two,

He appeared at the moat.

Arrows - three, spear - four.

In the primeval difficult world!

Who is the hunter? Name it.

Drive the beast into the ditch!

Entertainers, the Host and the Mistress announce a competition of tongue twisters and proverbs.

1st entertainer: Tongue twisters teach us to speak clearly, quickly and correctly. correct, beautiful, intelligible speech needed not only for announcers and actors - it helps a person of any profession in their work.

I invite willing children to participate in the competition of tongue twisters and proverbs.

Serum from yogurt.

The bull has a blunt lip.

They sat and whistled seven waxwings.

In the aquarium at Khariton

Four crayfish and three newts.

It's worth the pop on the pile,

cap on the pope,

Mop under the priest,

Pop under the hood.

Prokop came,

Dill boils;

And under Prokop dill boils,

And Prokop left, dill boils,

And without Prokop dill boils.

Entertainers determine the winners and encourage them.

Master: And now I invite a few who wish to participate in the next contest of proverbs and sayings.

Competition conditions: the presenters ask the participants of the game to continue the proverb, saying or catch phrase, and then explain the meaning.

If the participants in the game use historical reference or variants of the origin of these expressions when explaining, they are given an encouraging point.

"Three years of galloping - you will not reach any state" . These words, which have become winged, belong to the mayor from Gogol's comedy "The Government Inspector". Using this expression, they talk about a deaf, abandoned place.

"Seven Fridays in a Week" So it is said about those who often change their minds, constantly go back on their word, do not keep their promises. They talk about people who cannot be relied upon and who cannot be trusted.

In the old days, Friday was for many peoples a free market day for the fulfillment of various trade obligations. On Friday, they gave their word of honor to bring the ordered goods next week. Receiving the goods, they promised to give the money next Friday. Those who broke these promises were said to have seven Fridays a week.

There may be another origin for this saying. The word “backward” is close in meaning, hence “Friday” means to backtrack, that is, to retreat from given word or promises. There is a similar saying, "backwards seven times a week."

"Two-faced Janus". In Roman mythology, the god of time, depicted with two faces facing in opposite directions: the past and the future. This is where the expression came from, which means "two-faced person."

"Madness is not in favor of the scrip" . If the mind did not come out, no wealth will help. Still will not be respected.

"Big ship - big voyage" . So they say to someone who has high goals in life, and he is trying to achieve them with his own work.

"A gray beard, but a beautiful soul." A person as a whole is judged not by appearance, but by spiritual qualities.

The host and hostess present symbolic souvenirs to the winners.

1st entertainer:

We both made sure:

You are masters, masters!

Now let's sing!

Clumsy-fiction.

Well done and the Maiden come out.

Well done:

You listen, girls,

I will sing awkwardly:

A pig grazes on an oak

A bear is steaming in the bath.

girl:

A hare sits on a birch

With galoshes, with watches.

I asked:

— What time is it?

- Not married, single!

Well done:

I'm from the high fence

I'll fall right into the water

Well, who cares

Where will the spray go?

girl:

My darling has

Bad mare.

She stood by the mountain

She was eaten by mosquitoes.

Well done:

I'll harness the cat to the droshky,

And the kitten - in the tarantass.

I'll take my good

Show to all the people.

girl:

Boots sewn from a shirt,

And a shirt - from boots,

The house was built from sawdust -

Came out nice little house.

Well done:

You guys listen

I will sing awkwardly to you:

There is a cart at the gate

And kicks everyone.

girl:

In the swamp, in the snow,

A mosquito bit a flea.

A hare sits on a birch

Dying with laughter!

Together:

The clumsy sang to you,

Is it good or bad.

And now we want you

We clapped together!

The host and hostess invite guests to participate in the performance of dance choruses and funny ditties. Everyone who wants to become in a circle. To the music, ditties known to the children are performed. The Hostess and the Host thank the children for participating in the gatherings.

1st entertainer:

It's time to say goodbye

Business - time, laughter - an hour!

Even though it's fun to talk

Waiting for business, guys, us!

2nd entertainer:

We hope soon

We'll meet again.

It would be a matter of conversation

To make the kids happy!

The teacher thanks all the participants entertainment program and guests for funny jokes and jokes.

Reminds students that the main conclusion of today's meeting is: "Cause - time, fun - hour!" If you have a rest, then it’s fun and friendly, but if you do business, then seriously, thoughtfully and together.

EXTRA CLASSIC ACTIVITIES

Teacher.

Who does not know the custom of joking, deceiving on the day of April 1st? This tradition came from the ancient folk festival of the meeting of spring. On this day,

he did not know who was to blame for his death, all the participants put on masks, deceived the spirit. Since then, the custom has gone to deceive on the day of April 1. This day has become a day of humor, laughter, fun.

Today we just gathered in order to relax, laugh and

joke.

Two leaders come out.

1. Why is the lesson fun at school today?

2. It's April Fool's Day at school!

1. Let's laugh and joke today.

2. We will amuse ourselves and our friends.

1. Let everyone forget resentment and anger!

2. Let jokes and laughter be heard everywhere!

And let it be the anthem of today's holiday

Song "Smile"

Leading

1. Vova and Lenya (chalk in hand) solved the example on the board.

They didn't solve the primerchik - they got a five.

2. They don’t answer at the board, but they get fives?

1. Do you believe me?

2. Fun! At school - a holiday of laughter!

1. Without laughter, there is simply no life for us,
We need it everywhere and always.

And from jokes - it's not a secret at all,
Your performance will also increase.

2. How could you understand from this
A joke will brighten up every conversation.

And to cheer up
Calling for help...


Presenters (in chorus): Comic folklore!

So we have prepared for you "Cases from school life».

"Instances from school life".

The director asks:

What is your favorite subject, Zhenya?

TV!

The director asks:

Why are you walking around with such dirty ears, Petya?

Because I don't have others.

The director asks:

Dima, why were you absent from school yesterday?

But you yourself said that whoever does not comply homework, may not appear in the class.

The director asks:

Petrov, why are you teaching so badly English language?

What for?

What do you mean why? Yes, this language is spoken by half of the globe!

And isn't that enough?

The director asks:

Vorobyov, you didn't do your homework again! Why?

Igor Ivanovich, we had no electricity yesterday.

And what were you doing? Did you watch TV?

Yep, in the dark...

The director asks:

Why weren't you at school yesterday?

My older brother got sick.

And what about you?

And I rode his bike!

Sidorov! My patience has run out! Don't come to school tomorrow without your father!

And the day after tomorrow?

A group of students comes out and performs ditties.

Artists competition.

Draw a blindfolded cat.

Chastushki

1. I am now a big lady, I command in the morning:

Wake up, dad, mom! It's time to take my daughter to class!

2. Oksana is standing at the board, her gaze does not take her eyes off Stepan -

Requires a hint, and he makes eyes at her.

3. Manechka came out to the board, crushing the chalk with her hand in anguish.

To solve an equation is not to write notes.

4. Two Anya thought for a long time how to improve the schedule.

Cancel all lessons! Replace with exercise!

5. Foretold on Vova's maps a long way.

That's why he went to school all the way through Australia.

6. Sasha made his way to school, as if behind enemy lines.

Nothing late. Most importantly, I got there.

7. A steam locomotive is moving quickly along a checkered notebook.

It’s a pity he didn’t bring the top five to Smirnova Svetochka.

8. I sit in the back of the desk, I'm always on the low start.

And a bell is heard - I immediately make a jerk!

9. You are an eccentric and I am an eccentric, we love to solve puzzles.

The tasks are difficult for us, that other cakes!

10. Like our Vovka has a tattoo on his chest:

Formulas and rules ... How life forced!

11. Add two to four - Vitya is sitting, toiling.

It can be seen the calculating machine in the head breaks.

12. If I go to the blackboard - the teacher is in grief and longing.

And would not cause - and troubles would not know!

13. Ah, the five in the diary, like a lily in your hand!

How I love the number five - it's impossible to convey!

14. At the lesson on fine arts, they painted a vase.

So Kolya and I got smeared - mothers did not recognize.

15. Yesterday I had a very exciting dream:

Andryusha and I studied mathematics at school!

funny poems

Students go out and read poems

1. Oh and clever dog lives with me

No biter, but vice versa.

Come closer to her

Lick from head to toe.

Here!

2. The cat was engaged for a reason

Physical exercise for the tail.

He learned that cats

Soon there will be a review of tails.

3. Tatyana Sinitskaya. cool gift

September has finally arrived!

I ran to school like a horse.

Oh, how they have grown over the summer

Sasha, Petya, Romka, Sveta,

Katya, Igor, Max, Natasha...

Us our teacher

I didn't even know right away

Almost fell out of fright!

In general, I was very happy

See all the guys again!

Everyone in the class brought gifts:

Acorns, herbarium, stamps,

Photos, shells,

Wooden Toys...

Not gifts - nonsense,

My gift is yes!

I don't like to mess around

In the summer I caught a snake!

Here's what the class will be happy about:

We now have a snake!

Why is everyone screaming

And rushed away from the class?

4. Yuri Makarov. Tishkin's resentment

I asked this morning

For the neighbor's cat:

Hello, Tishka.

What are you sad?

I see this for a reason.

For a reason, -

Tishka answered, -

Grandfather Matvey was sleeping on the stove,

Slept, yes so purred loudly

Scared all the mice.

5. Elena EREMINA. mouse

The mouse said to the cat:

Can I live a little

Do you have here?

Well, by the morning

Me with products

I'll leave -

The cat answered the mouse:

I see you are too brave.

Don't worry at all

What's in the morning

I am you

Removal

6. Vladimir Yurakov. PLAYED

What's happened? How so?

The house is a complete mess!

Maybe a whirlwind flew into the window?

Maybe the dog was chasing the cat?

Is the stream of spring seething here?

Was the house shaken by an earthquake?

Mom, dad, it's okay

We were just playing hide and seek.

7. Yuri KUSHAK. Friends about friends

Dogs are man's friends

However

Not every one is about this.

The dog knows.

And before paw

Shake the bulldog

Find out if it won't

Friend object...

8. Alexander SHCHEDRETSOV. Hare on the tram

The wolf points his finger at the hare:

"This hare rides as a hare!"

Gets an oblique ticket:

“There are no hares in the carriage here!”

9. Zhenya GLUCK.

If you quickly turn around -

You can bump into yourself

Say hello to yourself

Surprise, shout "Oh!"

And fall off anyhow

Because it got scary.

10. Miracle fish

Grandfather Nikita was daring -

Caught a fish in the river.

Caught a miracle fish

And what - did not know.

What kind of fish is this? -

The fisherman is surprised.

And she answered him:

Kwak!

Game - competition "Feed the little sister"

Imagine that you are alone at home

mother went to the store for a long time.

Look at the hungry sister

And feed her soon!

joke competition

on the topic "Adults and children"

To lift the mood

Cheer up the people

Sometimes you have to tell

Just one anecdote.

Son talking to father

Dad, can you sign with your eyes closed?

Certainly.

Then close them and sign my diary.

Grandmother says to her grandson:

When you cough, cover your mouth with your hand!

Don't be afraid, grandma, my teeth won't fall out!

Grandfather! When you collect my portfolio, don't mix anything up! And then last time I put my felt boots on physical education instead of sneakers.

The grandson at the lesson of the world around him learned that microbes live everywhere and can be found even in tea.

Grandmother says to her grandson:

Here's a silver spoon for you, granddaughters. Stir sugar in a cup and all microbes will die from silver.

What are you? You want to make me drink tea with dead germs?

Game - competition with balloons

Funny incidents in the classroom.

1 leader 2 leader

Why does this happen

That sometimes a student

Standing at the blackboard, embarrassed,

Like swallowing your tongue?

And sometimes he will say

What a no brainer even:

Above answer this class

Laugh for an hour!

Why do puddles dry up in summer?

Water molecules are repelled from the bottom and jump out.

What does the phrase "Sisyphean labor" mean?

It means useless work. For example, you learned a lesson, but you were not asked!

What substances do not dissolve in water?

Fish!

Tell me, how can we get rid of the denominator of this fraction?

Wipe it off with a rag!

What writers can we call classics?

which took place in the classroom.

(dramatization)

Handing out notebooks with homework on the topic “My pet”, the teacher said to Fedya:

Why do you write so little? Look - Kolya, just like you, wrote about his dog, but he got more than two pages, and you have 5 lines.

Kolya has a big dog, and I have a small one, - Fedya answered.

On the first of September, a new student appeared in the class.

The teacher asked him:

Tell me how you study, what behavior you have.

Honestly?

Honestly!

I don't study well, I cheat, sometimes I'm late for lessons, I like to fight.

But do you have any positive qualities?

I won't say I'm modest.

Reading humorous story

(V. Dragunsky or others)

Outcome.

Leading.

1. So our holiday of laughter and jokes has ended.

2. Laughter prolongs our lives.

Leaders (in chorus).

If you want to live longer. More often "die" of laughter!

When the holidays begin, it doesn’t matter, in winter or summer, schoolchildren have a lot of free time, most of which they spend at the computer and TV. And it is not so easy to tear the child away from the screen and monitor. What activities can be offered for schoolchildren to make them interested, instead of electronic entertainment? There are enough of them.

What will interest a younger student?

Among the cultural and entertainment events during the holidays, many can be organized by yourself, adding a little imagination.

A trip to the city zoo is an interesting event for younger students, especially if the zoo holds various holidays or celebrates the birthdays of animals. You can give a treat to the next birthday as a gift each time.

Gather bored kids and play the most popular games from the childhood of parents and grandmothers: rubber band, bouncer, elephant, chains, edible-inedible and others.

So that the children do not get bored, parents can arrange the following activities during the holidays. You can invite friends of the child to visit, together with the parents. Then you can arrange a football family match, as well as a darts battle or sack jumping.

Participation of the child in any group, games with peers will help develop communication skills, find common interests, as well as best friends.

And if teachers come to an agreement with the management of various enterprises and take the children there, the children will be very happy about this. Such activities can be trips to a confectionery factory, an ice cream factory, a Christmas decorations, bakery and many others. The children will see with their own eyes how a freshly baked bun is born, how the caramel or chocolate mass flows, and how skillfully automatic machines and professionals operate in such factories. And glass blowers, together with artists, will impress the kids with their skill and creativity, making Christmas tree decorations.

The camp is a godsend for busy parents

The child can be sent to a camp where he will definitely not be bored among his peers, and parents may not be nervous about his leisure time. Often in the summer daytime is recruited school camps. Carefully thought-out cultural and entertainment events, trips, thematic scenarios for personal and creative development each child, active and Mind games- all this will help to spend time both usefully and fun.

In addition to school camps, there are now a lot of other thematic camps, from sports to language ones. In them, children not only relax in comfortable conditions, strengthen physically, but also study foreign languages, learn to be successful and sociable, learn a lot of new and interesting things. Entire scenarios of events for schoolchildren are being developed different ages. Many guys after the camp remain friends, communicate with each other and strive to return to their favorite places again next summer.

Week of master classes

Among school activities, holding such a week or even one day will be very interesting. The idea of ​​the event is that this week or several days some lessons at the school will famous people, masters of their craft, bright professionals. You can invite a famous athlete or coach to a physical education lesson, a real guide will give a history lesson, a real physical practitioner will tell about physical phenomena, and a chemist will show the most interesting experiments.

The confectioner will teach girls how to decorate cakes, and an experienced carpenter will give the boys a master class on creating wonders from wood. You can invite the workers of the most interesting professions. Such lessons will be remembered by everyone without exception, and maybe they will influence the choice of a future profession.

Letter to the future

Great idea for a senior class. High school students should compose a creative letter with forecasts and wishes for the future, which they then leave at school or seal and hide until a certain date 5-10-20 years later. The letter is created in the form of a collage, a newspaper, decorated with photographs and drawings. The main thing is to capture on it the entire composition of the class with its features, wishes and dreams. It is interesting to read such a letter at the anniversary meeting and compare the real successes with the planned ones. This will be a great motivation for each participant.

Alley of outgoing childhood

The most useful and noble of activities for schoolchildren. One spring day, high school students, together with the forestry enterprise, plant an alley of outgoing childhood, give it a name that reflects the nature of the class. In the future, you can bring your children and even grandchildren to such an alley.

School years are a great time between kindergarten time and students. Schoolchildren can no longer be so amazed and laughed at as naive kids, you can only play a little. And since they are cheerful people and are not averse to pranking friends and teachers themselves, you can often arrange such entertaining school events as KVN, fun festivals, all kinds of competitions and quizzes. For example, April Fool's Day on April 1 can be held according to a certain scenario.

Scenario for April Fool's Day

The whole school is preparing in advance for the event so that on April 1 it will be possible to determine the winners in the competition for the funniest collage, decorate the corridors with funny posters, comic arrows and cartoons, and name everything with funny names school classes and premises.

On front door schools, you can paste the announcement “Do not enter without a smile”, call the dressing room “The Lost World”, the director’s office - the “Room of Fear”, and the head teacher’s office - the “Debriefing Room”. Rename the teacher's room into the "Terrarium of like-minded people", the chemical office - into the "Drug laboratory", the geography office - into the "Travel Agency", and write at the first-aid post - "Who did not run away, we will treat him." The gym can be renamed to "Eatery". At the entrance to the dining room, write "Refueling Hall".

Holding a school assembly should also be special on this day. Each class will be tasked to line up on a ruler according to special rules:

  • line up by weight;
  • the middle classes line up along the length of their hair;
  • senior classes - in alphabetical order;
  • graduates line up on the results of exams;
  • teachers line up in height.

The team that completes the task the fastest will receive the reward.

You can come up with a lot of pranks, contests, humor, quizzes on April Fool's Day. Based on the results of the holiday, the winning class is awarded a challenge cup of a young humorist, and the best participants are awarded tickets for a comedy film or a humorous show. One condition - jokes should not be offensive, funny and funny.

Film about class

Surely each of the classmates has videos or photos of interesting events from school life, and by the time they graduate, you can make a film about the class as a whole and about each one individually. From the collected material, you can mount a video about the growth and maturation of each. This requires time and a creative joint approach, the film can be voiced, told about each of the classmates. The work is not easy, but the result will exceed all expectations and will be of interest to everyone - teachers, parents, and, of course, the matured schoolchildren themselves.

We are going on a hike

When dusty city causes irritation, and the soul is torn to unknown paths, high school students are going on hikes. These are unforgettable events for schoolchildren and not only. Will it be a 10-day route through the endless Carpathians or a weekend run through the neighboring forest, the hike always leaves in memory best memories if properly prepared for it. Merging with nature, understanding the world, broadening one's horizons, developing endurance, mutual assistance, independence - the advantages of tourism can hardly be overestimated. Often teachers themselves organize such school events that children simply adore. When going camping with classmates or friends, you should consider the main factors in preparing for a meeting with nature:

  • You will need suitable shoes and clothing for the hike.
  • You should stock up on any means from mosquitoes and ticks.

Going on a hike, you should not forget about the first aid kit with the most necessary medicines, such as iodine and brilliant green, ammonia, potassium permanganate, rubber tourniquet, sterile bandages and cotton wool, antipyretic, validol, nitroglycerin, painkillers, medicines for upset and spasms in the stomach .

Variety of activities

When preparing for school events, it should be remembered that for any of them there must be a interesting scenario. Now school parties have become very popular, the scripts of which are based on interesting stories from favorite TV shows, films and cartoons, where famous characters are involved. You need to arrange fun events, come up with holidays that are not on the calendar, arrange flash mobs and many others. dance competitions with different dance styles.

KVN is a fun, exciting game that is quite suitable for schoolchildren. Who but schoolchildren notice all the interesting events of school life? Only they, with their indefatigable imagination, will notice the funniest facts that are happening around. KVN is rather a way of life, and if schoolchildren start playing it, they should feel the most cheerful and resourceful.

Quest is one of interesting events on vacation, this is a team game in which the guys are the main characters of an exciting story and they have to get out of a closed room, solving puzzles, puzzles, showing care and ingenuity.

There are a lot of activities for schoolchildren, it is impossible to list them all, the main condition is that the children should be interested, because each of them is a person, even if he is growing up. Mobile, active or desktop intellectual - all these entertainments will not only brighten up your leisure time and keep you from getting bored, but will also help you acquire new skills that will come in handy in adulthood. The main thing is not to let the mind and body be lazy and continue to improve in the future, leaving the school walls.

Several boy-girl pairs are invited to participate in the competition. The girl is given clothes with a large number of buttons, and the guy is given mittens. The task of the guys is that they must fasten as many buttons as possible on the partner's clothes.
Whoever fastens the fastest is declared the winner.

cucumber

The players line up. The first player holds a cucumber behind his back. His task is to quietly pass the cucumber to a neighbor, the neighbor passes it to his neighbor, and so on. The host must guess who has the cucumber.
The complexity of the competition is that you need to have time to bite off the cucumber. If the leader guesses who has the cucumber, he takes the place of the player, and the player becomes the leader. The game ends when the cucumber is eaten.

Tic-Tac-Toe Championship

Previously, every second schoolboy knew this game, but for some reason modern students prefer computer strategies or shooters more and more. Therefore, it will be useful to stretch your mind with an interesting and entertaining game of tic-tac-toe. Everything is very simple: 2 opponents, a board and a piece of chalk, a simple lattice is drawn, if desired, 2 by 2, 3 by 3, and so on. The task of each of the participants is to put their cross or zero in one line faster than the opponent and cross it out. The winner is entitled to a prize. At the end, you can have a battle of the strongest and find out which of the guys is the coolest in this business.

Mark on history

The facilitator takes out sheets of paper and distributes them to the participants. Each participant must leave his mark in history in half a minute. How he will do it is a matter of his imagination. You can literally leave your mark, you can leave a lip print, you can sign and so on.
After that, the host calls two volunteers who will pull out a piece of paper and guess who exactly left this or that mark in history. At the same time, volunteers must explain their choice.

Horses

Participants are divided into pairs. Girls take the guys by the collars, playing the role of riders. Guys are horses. The girls try to push the guys in such a way as to knock them down. The girl who first managed to knock her boyfriend down wins a prize.

Take a gift

A circle is drawn in the center of the hall. Several people enter the circle. In the center of the circle is a gift. The host gives various commands to his players. For example, "sit down", "stand up" and so on. Then he says sharply "take it!". The one who managed to take the gift the fastest wins.

jumpers

Two players become in a circle, but become one foot. The second leg should be bent at the knee and held by the hand. Players start jumping on one leg. The task of each of them is to try to push their opponent out of the circle. Whoever succeeds is declared the winner.

hit the target

Players are divided into two teams and receive the ball from the leader. The task of the players of the first team is to knock out as many members of the other team as possible by hitting them with the ball. The second team has the same goal.
However, if a player catches the ball in his hands, this does not mean that he was knocked out, on the contrary, he receives the privilege of throwing the ball. The team with the most players left at the end of the time wins.

Football

The players are divided into two teams. Each team is given a balloon. Gates are installed in the hall. The players start playing football. One is not one ball, but two: each with his own. Whoever scores more goals into the opponent's goal wins.

Chain

A group of players stand in a line, holding hands tightly. On the contrary, the same chain is formed. The player of the first team calls the name of the player from the second team. The one whose name is called accelerates and runs straight at the opponent's chain, trying to break it. If it does not work out for him, then the opposing team takes this player for themselves. If the chain is still broken, that player chooses for his team any player from the opposing team.